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Adding Skins to a Project

Flare provides you with an initial skin in your project. You can open this skin, edit its settings, and associate it with any targets you want to build. However, you might decide to add another skin to the project so that you have different skins for different targets.

How to add a skin to a project

  1. Select Project>Add Skin.

    The Add Skin dialog opens.

  2. In the Template Folders area, select one of the folders.

    The Templates section to the right displays the skin templates contained in the folder you selected. Click here to find out what templates are all about.

  3. In the Templates area, select a skin template.
  4. In the File name field, type a new name for the skin.
  5. Click Add.

    The skin is added to the Skins folder in the Project Organizer. The Skin Editor opens to the right.

Note: You can download a variety of free skins with different looks from the MadCap Software website. Simply go to http://madcapsoftware.com/downloads/utilities/flareskingallery.aspx. After downloading the skin, you can import it into your project. See Importing Skins.

WHAT'S NEXT?

After you add a new skin, you can edit its settings and then associate it with a target.

See Also

Downloads (PDF Format):

Flare Quick Guide

Flare Getting Started Guide

Flare What's New Guide

Flare Key Features Guide

Flare Transition From RoboHelp Guide

Flare Transition From FrameMaker Guide

Flare Styles Guide

Flare Printed Output Guide

Flare Shortcuts